Thieves Through Time is a board game produced through Bradley University’s Exhibit Product Event, FUSE. The game started as a pitch, and once it was accepted as one of the exhibit’s experiences, our team began developing the board game.
My Roles:
Team Lead & Producer
Artists
User Experience Consultant
Game Design Assistant/Organizer
What I’ve done:
Managed Members and Delegated Tasks
Maintained a Dev-Log
Developed Branding Materials
Art Assets for Game Elements
User Experience Work & Assistance
Game Design Ideation and Iteration
Thieves Through Time is currently still in development, and many of these things are subject to change. The following works will all be ones that I created or had a major hand in developing
(If others were involved in the process, they will be credited below the images)
Branding Materials
Game Elements
More work will be added later into the development process