Thieves Through Time

What is this?

Thieves Through Time is a board game produced through Bradley University’s Exhibit Product Event, FUSE. The game started as a pitch, and once it was accepted as one of the exhibit’s experiences, our team began developing the board game.

My Roles:

  • Team Lead & Producer
  • Artists
  • User Experience Consultant
  • Game Design Assistant/Organizer 

What I’ve done:

  • Managed Members and Delegated Tasks
  • Maintained a Dev-Log
  • Developed Branding Materials
  • Art Assets for Game Elements
  • User Experience Work & Assistance
  • Game Design Ideation and Iteration

Thieves Through Time is currently still in development, and many of these things are subject to change.
The following works will all be ones that I created or had a major hand in developing 

(If others were involved in the process, they will be credited below the images)

Branding Materials

Game Elements

More work will be added later into the development process